Blender 2.8 character project – Part 2 – Sculpting – Refining the model

Software:
Blender 2.8

This is the second part of a personal project I began working on,
Development of a realistic character in Blender 2.8 for games and animation.

I will be video capturing the whole project’s progress and sharing it on my vimeo channel.

<– Go to the project home
<– Go to the first part of the project

The second part of the project was a ~5 hour sculpting session focused mainly on refining the model, improving its proportions and anatomical detail, and adding internal parts like eyeballs and teeth.
In this part the character design was developed into a more masculine man and less skinny, the general idea still being an elder Asian action figure.

Result after part 2:
> Total accumulated work time: ~10.5 hours

tt_25.06.19.gif

 

Go to part 3 of the project –>

3 thoughts on “Blender 2.8 character project – Part 2 – Sculpting – Refining the model

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