Software:
Blender 2.8
This is the third part of a personal project I began working on,
Development of a realistic character in Blender 2.8 for games and animation.
<– Go to the project home
<– Go to the first part of the project
<– Go to the second part of the project
The third part of the project was a ~7 hour modeling session in which the focus was mainly on proxy-quality (rough) modeling of clothing and props.
In this stage of the project, I decided that the creative theme for character will be a tough detective. a sort of an Asian ‘Dirty harry’ character, and this concept was the drive behind the styling of the characters clothes and and props.
Result after part 3:
> Total accumulated work time: ~17.5 hours
Some tips and settings for modeling the clothes
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