I Recently started a personal character modeling project using Blender 2.8.
The project has the following goals:
- Get back to development of creative 3D content (character development, animation, rigging etc.).
* the last 10 years or so I have been generally doing (and teaching) photorealistic rendering for technical visualization projects.
- Get used to Blender 2.8
- Practice A sculpting > re-topology workflow.
* When I learned organic modeling 20 ago, there was no such workflow, you would create final topology from the get go.
I will be video capturing the whole project’s progress and sharing it on my vimeo channel.
You’re welcome to read about the project creation steps and watch the actual work process captured here:
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