If your writing code in languages that are based on a common language but their files names have an uncommon extension, for example, the 3D shading languages OSL, and HLSL, which are written in C syntax but have .osl and .hlsl, or .fx as file name extensions,
GitHub wont automatically recognize that the code in these files is actually C language and present their syntax properly.
It’s very easy to fix this by adding a simple setting to your .gitattributes file, that tells GitHub’s linguist system to associate a specific file extension with the wanted language like this example:
# consider OSL as C language * .osl linguist-language=C
Related:
Associate file type with languages in Notepad++
UE4 GitHub first steps.
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