UE4 – Package a Project for Windows

Software:
Unreal Engine 4.21

Basic steps for packaging a simple UE4 project for Windows:

Package settings:
Open the Project Settings window:
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  1. In: Project > Description
    Set the project’s details and thumbnail:
    > The Project thumbnail will apear in the UE4 Editor browser.
    > Thumbnail image must be a 192 x 192 resolution PNG
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  2. In: Project > Maps & Modes
    Set default level (Map) for the project:
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  3. In: Project > Packaging
    Choose build configuration
    > For final distribution choose ‘Shipping‘:
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  4. In: Project > Supported Platforms:
    Make sure Windows is selected:
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Note:
If the project folder is located within a deep folder structure, there might be packaging errors because of long file paths.
Adding a Quit command:
Select the FirstPersonCharacter Actor and enter editing mode.
In the Event Graph blueprint, add an Escape key press event node,
And connect it to a Quit command node.

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Creating the game package:
Choose:
File > Package Project > Windows > Windows (64-bit)
And select an output folder.

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A folder named “WindowsNoEditor” will be created,
And inside it will be the game executable along with code and assets folders.
This package can be renamed and copied to other locations.

 

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Unreal Engine 3D viewport navigation

Software:
Unreal Engine 4.18

LMB Drag – move horizontally on the X Y plane.

MMB Drag – move on the viewing vertical plane (to the sides and up / down ).

RMB Drag – Rotate (Pan) the view without moving.

Alt + LMB Drag – Arc Rotate view

Alt + RMB Drag – Dolly In / Out view (move forward and back ward along viewing axis)

F – Frame Selection (Zoom Extents)