UE4 – Quick fix for normal map encoding

Unreal Engine 4.25 | Photoshop 2020

Quick UE normal map tip:
If you load a normal map into a UE material and the result appears inverted, i.e. holes instead of bumps or the other way:

  1. Open the normal map in Photoshop
  2. In the Channels panel, select the Green channel
  3. Press Ctrl + I,
    Or Select Image > Adjustments > Invert
    To invert the green channel.
  4. Save the texture and reload into Unreal Engine.
    Annotation 2020-07-06 233156


Inverted normal map:Annotation 2020-07-06 232554

Fixed normal map:Annotation 2020-07-06 233036


UE4 Bump map

Blender 2.83 – OSL bug and fix

Blender 2.83

I recently found that some of my OSL shaders don’t work in Blender 2.83.
More specifically, shaders compiled with Blender 2.83 had their microfacet bsdf not recognized by the renderer and return 0.
* Shaders that were compiled by previous versions did work.
Looking into the problem I found that the OSL source files that ship with Blender 2.83 are significantly different than the files shipped with previous versions.

Simple fix:
Copy the stdosl.h and oslutil.h from Blender 2.82 to 2.83.
On Windows these files are found in this folder:
C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\addons\cycles\shader

* I’m not suggesting to download the files strait from ImageWorks GitHub because I’m not sure the ones that ship with Blender & Cycles are not modified.

I have reported the bug here.

Using OSL Shaders in Blender & Cycles