3ds max 2019 | V-Ray Next
A quick test of V-Ray Next‘s PBR workflow,
Namely designing materials while previewing them using V-Ray,
Defining the material properties using the new (to V-Ray) Metalness attribute, and using Roughness rather than Glossiness, shows good results IMO.
Results are generally consistent through Blender & Cycles, Maya & Arnold, and UE4.
- V-Ray Next – Metalness
- Metal In UE4
- Fresnel Reflections
Fast way to select every other element is to select a sequence like an edge loop or ring and than choose:
Select > Checker Deselect
This can be very helpful when needing to reduce the resolution of parts within a mesh.
If you happen to link an external object that was made unselectable in the original blend file, You will have no interactive way to make it selectable again, or local, or even delete it from the current blend file.
The good news is that it can easily be done by a very short Python script:
obj = bpy.data.objects['the_untouchable_object']
It should also be very easy script a loop that will find all those linked objects,
I will post an example when I’ll have a minute to breathe… 😀
Use the Select Pattern tool to select multiple objects with name similarities.
- In the 3D View in Object mode choose Select > Select Pattern…
- In the Select Pattern dialog, type a part of a name with an Asterisk to define wild cards.
For example *car* will select all objects who’s names contain the string ‘car’,
And car* will select all objects who’s names begin with the string ‘car’.
To remove all the selected objects from all Groups:
Press Shift + Ctrl + Alt + G
When you wish to bake your NLA animation mix into one Action,
The Bake option in the Animation tab will not work.
The way to do this is to:
- Select the object in Object Mode.
- Press Space and type ‘bake‘
- Choose Nla: Bake Action
- In the Bake dialog, select Pose, deselect Only Selected, and press OK.
- After the process, the Armature will have a new action that is the baked animation.
When you need to make all externally linked Data-Blocks local to your Blend file in one click:
From the 3D View Object menu select Make Local > All
In the 3D View, Press L and select All