Blender Skeleton (Armature) Mirroring

Software:
Blender 2.8

To mirror a skeleton (Armature) in Blender:

  1. Create bones for one side of the rig and name them with “.L” for Left or “.R” for right.
  2. Select all the bones on that side.
  3. In Armature Edit Mode choose:
    Armature > Symmetrize

Blender will create mirrored copies of all the bones with respect to the Armature origin and flip their names to names ending with the opposite side.

  • When editing properly symmetrized bones,
    The X-Axis Mirror tool option will simultaneously update both sides of the Armature to maintain symmetry.

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Cycles render – Using the Normal Blue channel for top side effects

Software:
Blender 2.8 | Cycles Render

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The shading normal‘s Z component can be easily used as a ready-to-use procedural mask for ‘covering effects’ like dust, snow, and if baked, also as a base for particle effects like debris and vegetation.

This simple shading flow example the shading normal‘s Z component, that represents how much the surface is facing upwards is separated , mixed (multiplied) with a noise textured and than fed into a ColorRamp Converter node for fine tuning the resulting mask:

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This is the full shading flow of the snow effect in the image above:

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Customizable Photo-realistic Car-paint shader for Cycles

Software:
Blender 2.8 | Cycles Render

CGL Car Paint Presets Pack 1.0 is a highly customizable photo-realistic car-paint shader I developed for Blender & the Cycles render engine.
The shader has built-in realistic effects like color blending, metallic flakes, clear-coat etc.
And ships with 32 ready-to-use real world car paint material presets.

CGL Car Paint Presets Pack 1.0 is available on Blender Market:
https://www.blendermarket.com/products/cg-lion-car-paint-presets-pack-1

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Related posts:
Realistic Spotlights for Blender & Cycles
Complex Fresnel texture for Cycles

V-Ray Next’s PBR’ness

Software:
3ds max 2019 | V-Ray Next

A quick test of V-Ray Next‘s PBR workflow,
Namely designing materials while previewing them using V-Ray,
Defining the material properties using the new (to V-Ray) Metalness attribute, and using Roughness rather than Glossiness, shows good results IMO.

Results are generally consistent through Blender & Cycles, Maya & Arnold, and UE4.

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Related Posts:

  1. V-Ray Next – Metalness
  2. Metal In UE4
  3. Fresnel Reflections

Blender Python – Make an unselectable object local so it can be selected..

Software:
Blender 2.79

If you happen to link an external object that was made unselectable in the original blend file, You will have no interactive way to make it selectable again, or local, or even delete it from the current blend file.

The good news is that it can easily be done by a very short Python script:

import bpy

obj = bpy.data.objects['the_untouchable_object']
obj.make_local()

It should also be very easy script a loop that will find all those linked objects,
I will post an example when I’ll have a minute to breathe… 😀

Blender – Select Pattern

Software:
Blender 2.79

Use the Select Pattern tool to select multiple objects with name similarities.

  1. In the 3D View in Object mode choose Select > Select Pattern…
  2. In the Select Pattern dialog, type a part of a name with an Asterisk to define wild cards.
    For example *car* will select all objects who’s names contain the string ‘car’,
    And car* will select all objects who’s names begin with the string ‘car’.

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