Software:
Unreal Engine 4.25
Steps for activating DXR Ray-tracing in a UE4 project:
- Project Settings:
Platforms > Windows > Targeted RHIs:
Set Default RHI to DirectX 12
* RHI = Rendering Hardware Interface - Project Settings:
Engine > Rendering > Ray Tracing:
Check Ray Tracing
* Requires restarting the editor, and may take a while to load the project afterwards..
* I’m actually not sure if the reason for delay in re-launching the project is a full re-build of the lighting or compiling shaders.. - Post Process Volume > Rendering Features > Reflections:
Set Type to: Ray Tracing - Post Process Volume > Rendering Features > Ray Tracing Reflections:
Set Max Bounces to more than 1 if needed
DXR Reflections on a GTX 1070 GPU:
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