Maya – Setting the V-Ray Sun direction according to location, date and time

Software:
Maya 2018 | V-Ray 3.6

To set the VRaySun photometric light source diretion according to the location in the world, the date and the time:

  1. Select the VRaySun parent node – ‘VRayGeoSun1Transform‘ and rotate it so its Z axis points to the architectural plan’s south.
  2. Select the VRaySun node – ‘VRayGeoSun1‘ and in its attributes un-check Manual Position.
    This will make the location / date / time parameters accessible.
  3. Set the GMT zone of you architectural project’s location in the world, the Date and time.
    * haven’t found how to set daylight saving time….

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Related:
V-Ray for Maya Physical Camera
V-Ray for Maya White Balance
Daylight system addon for Blender

Denoising animations in V-Ray for Maya

Software:
Maya 2018 | V-Ray 3.6

Animated sequences require ‘Temporal Denoising’ in order to achieve a flicker-less result.
‘Temporal Denoising’ means that in addition to taking into account neighboring pixel data, the denoising process also takes into account pixel data from adjacent frames in the animation.
For that reason, the V-Ray Denoiser render Element can’t simply be used during the render process like we can use it when rendering still images,
And the animation sequence is denoised after it has been rendered, and stored with extra data needed for the V-Ray Denoiser to work.

Update:
In V-Ray Next the vdenoise.exe tool has a GUI that allows loading sequences easily.
NXT_vdenoise.png

In versions of V-Ray prior to V-Ray Next the vdenoise tool has to be operated through command line with the following easy steps:

This is a very useful article on the subject from Dabarti studio:
http://dabarti.com/vfx/using-v-ray-denoiser-tool-vdenoise-exe-with-send-to-scripts/

General sequence denoising setup that has to be done just once:

1) Create a command line denoising script batch file, and store it in the Windows ‘Send to’ folder:
Write the following script to a new text file.
* this script is from an article by Tomasz WyszoÅ‚mirski – Dabarti Studio.

@echo off
set input=%1
set denoiser_input=%input:~0,-8%????.exr
"C:\Program Files\Chaos Group\V-Ray\Maya 2018 for x64\bin\vdenoise.exe" -inputFile="%denoiser_input%" -useGPU=2 -display=0
pause

Save the file named ‘Denoise Sequence.bat’ in the Windows Send to folder.
* to find the Windows Send to folder quickly open the Windows ‘run’ utility and type: shell:sendto.

Render setup for denoising:

2) In your Maya scene, In the Render Settings window, In Render Elements tab, add a Denoiser Render Element.

3) Select the vrayRE_Denoiser Render Element,
And in the Attribute Editor, under Exta V-Ray Attributes set ‘Mode’ to ‘Only Generate Render Elements’.
Capture

4) In Render Settings > Common > Image File Output:
Choose exr (multichannel)
Capture

5) Render the Animation.

Denoising the animation:

Right click the first frame of the rendered sequence,
And choose Send to > Denoise Sequence.bat

Related post:
Rendering an animation with Maya and V-Ray

Rendering an Animation in Maya and V-Ray

Software:
Maya 2018 | V-Ray 3.6

  1. Set a Project Folder or Image output path.
  2. In Render Settings > Common under Image File Output,
    Set a file name and format.
  3. In Render Settings > Common under Animation,
    Set Animation to Standard.
  4. Set the Maya UI to Rendering and choose Render > Render Sequence,
    Or simply press the Render Button in the toolbar.

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Related post:
Denoising animations with V-Ray for Maya

Randomize textures in V-Ray for Maya

Software:
Maya 2018 | V-Ray 3.6

Connect the different texture options as inputs to a VRayMultiSubTexNode and connect it to the wanted material input.
In the VRayMultiSubTexNode attributes, set Get ID From to Random by Render ID.
* Press add new item in the VRayMultiSubTexNode attributes to add one or more inputs to the list.

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Using VRayMtlHair3 shader with nHair in Maya

Software:
Maya 2018 | V-Ray 3.6

  1. Select the nHair object.
  2. In the Attribute Editor, in the hair system shape attributes.
    Open the Attributes menu, and choose VRay > Hair Shader.
  3. Create a VRayMtlHair3 shader.
  4. Connect the shader to the Hair Shader slot under VRay Extra Attributes in the hair system Shape Node attributes.

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Related:
V-Ray for Maya and XGen