Blender – assign different cameras to different view-ports

Software:
Blender 2.79

By default, the view-ports Camera view in Blender displays the view from the camera that is set as the scene’s Active Camera.
If you split the view and in the new view select a different camera and set it as the Active Camera, the view in other view-ports set to camera view will update to display the new Active camera.
In short, by default, it seems you can’t assign different camera views to different view-ports..

But you can…

You just have to unlock the wanted view-port from the scene’s Active Camera by de-activating this button:

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When the Use the scene’s Active Camera and layers in this view button is de-activated, your allowed to set an Active Camera for the specific view-port without changing the scene’s Active Camera setting, therefore not affecting other view-ports displaying the camera view.

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Blender – Select Pattern

Software:
Blender 2.79

Use the Select Pattern tool to select multiple objects with name similarities.

  1. In the 3D View in Object mode choose Select > Select Pattern…
  2. In the Select Pattern dialog, type a part of a name with an Asterisk to define wild cards.
    For example *car* will select all objects who’s names contain the string ‘car’,
    And car* will select all objects who’s names begin with the string ‘car’.

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Blender – Set Origin (pivot point)

Software:
Blender 2.79

The Set Origin Tool let’s you set the origin (pivot) for one or multiple objects.
Typical usage would be to place the 3D Cursor at the wanted location and choose Origin To 3D Cursor.
Another handy usage is after “breaking” a model into separate meshes, like separating the letters of a title for animation, selecting all the letters and choosing Origin to Geometry to set all the letters origins to their centers.

3D View > Tools panel > Set Origin

Hotkey:
Shift + Ctrl + Alt + C

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Configuring Blender for faster object selection in large scenes

Software:
Blender 2.79

In large scenes, selecting objects becomes slow.
There’s a frustrating lag and the software hangs between the time you Right-Click an object in the view-port, and the time it gets selected.
* especially if there are a lot of mesh surfaces behind it in the view-line of the mouse cursor.

The Systems settings shown below can dramatically improve this.
* You need a GLSL capable video card.

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