By default, the view-ports Camera view in Blender displays the view from the camera that is set as the scene’s Active Camera.
If you split the view and in the new view select a different camera and set it as the Active Camera, the view in other view-ports set to camera view will update to display the new Active camera.
In short, by default, it seems you can’t assign different camera views to different view-ports..
But you can…
You just have to unlock the wanted view-port from the scene’s Active Camera by de-activating this button:
When the Use the scene’s Active Camera and layers in this view button is de-activated, your allowed to set an Active Camera for the specific view-port without changing the scene’s Active Camera setting, therefore not affecting other view-ports displaying the camera view.
Use the Select Pattern tool to select multiple objects with name similarities.
- In the 3D View in Object mode choose Select > Select Pattern…
- In the Select Pattern dialog, type a part of a name with an Asterisk to define wild cards.
For example *car* will select all objects who’s names contain the string ‘car’,
And car* will select all objects who’s names begin with the string ‘car’.
To remove all the selected objects from all Groups:
Press Shift + Ctrl + Alt + G
When you need to make all externally linked Data-Blocks local to your Blend file in one click:
From the 3D View Object menu select Make Local > All
In the 3D View, Press L and select All
To apply shape key or modifier deformations to the mesh:
- Press Ctrl + A to open the Apply commands menu.
- Choose Apply Visual Geometry to Mesh.
- Press Alt + C.
- Choose Mesh From Curve/Meta/Surf/Text.
The Set Origin Tool let’s you set the origin (pivot) for one or multiple objects.
Typical usage would be to place the 3D Cursor at the wanted location and choose Origin To 3D Cursor.
Another handy usage is after “breaking” a model into separate meshes, like separating the letters of a title for animation, selecting all the letters and choosing Origin to Geometry to set all the letters origins to their centers.
3D View > Tools panel > Set Origin
Shift + Ctrl + Alt + C
In large scenes, selecting objects becomes slow.
There’s a frustrating lag and the software hangs between the time you Right-Click an object in the view-port, and the time it gets selected.
* especially if there are a lot of mesh surfaces behind it in the view-line of the mouse cursor.
The Systems settings shown below can dramatically improve this.
* You need a GLSL capable video card.