3ds max 2019 | V-Ray Next
A simple way to create a snow material in V-Ray for 3ds max is to combine a VRayFastSSS2 material with a VRayFlakesMtl using a VRayBlendMtl.
The VRayFastSSS2 creates the soft translucent shading for the snow, and the VRayFlakesMtls adds sparkling highlights.
- Note that depending on the scene and view scale,
The VRayFlakesMtls ‘flake glossiness’, ‘flake density’ and ‘flake size’ have to be tweaked to achieve the wanted result.
Blender 2.8 | Cycles Render
The shading normal‘s Z component can be easily used as a ready-to-use procedural mask for ‘covering effects’ like dust, snow, and if baked, also as a base for particle effects like debris and vegetation.
This simple shading flow example the shading normal‘s Z component, that represents how much the surface is facing upwards is separated , mixed (multiplied) with a noise textured and than fed into a ColorRamp Converter node for fine tuning the resulting mask:
This is the full shading flow of the snow effect in the image above: