I Recently started a personal character modeling project using Blender 2.8.
The project has the following goals:
Get back to development of creative 3D content (character development, animation, rigging etc.).
* the last 10 years or so I have been generally doing (and teaching) photorealistic rendering for technical visualization projects.
Get used to Blender 2.8
Practice A sculpting > re-topology workflow.
* When I learned organic modeling 20 ago, there was no such workflow, you would create final topology from the get go.
I will be video capturing the whole project’s progress and sharing it on my vimeo channel.
You’re welcome to read about the project creation steps and watch the actual work process captured here:
The second part of the project was a ~5 hour sculpting session focused mainly on refining the model, improving its proportions and anatomical detail, and adding internal parts like eyeballs and teeth.
In this part the character design was developed into a more masculine man and less skinny, the general idea still being an elder Asian action figure.
Result after part 2:
> Total accumulated work time: ~10.5 hours
The first step of the project is a completely free-style / free-form ~5.5 hour sculpting session in which I’m not really trying to do anything accurate but just get used to 3D sculpting in Blender 2.8.
I’m imagining an elder Asian action character, at this point not sure what he’ll end up being. possible themes are:
ninja, samurai, cyber themed ninja or tough detective.
Result after part 1:
> Total accumulated work time: ~5.5 hours