3ds max – Quickly clearing materials in multiple objects

Software:
3ds max 2017

To move clear the material in multiple objects:

  1. Select the objects.
  2. In the MaxScript Mini Listener at the bottom left of the 3ds max window,
    Type:
    for o in $ do (o.material = undefined)
    And then press Enter

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3ds max Map Scaler Modifier

Software:
3ds max 2017

Use the Map Scaler (MapScalar) Object Space Modifier to make UV coordinates conform to a uniform map real-world size.

Tip:
Create effective UV coordinates for angular geometrical meshes quickly by applying an Unwrap UVW modifier, and in the UV Editor, selecting all the mesh, and choosing Mapping > Flatten Mapping, and than applying a Map Scaler modifier and setting its Scale parameter to the wanted texture size..

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Notes:

  1. When applying the Map Scaler modifier to an object with deformed UV’s, it will break the UV’s in order to force consistent scale.
  2. If the Scale parameter matches the file’s system unit definition in Customize > Units Setup > System Units Setup, than it will effectively work as real world map scale, and allow you to set a real world texture size in the Coordinates rollout of the texture in the Material Editor.

3ds max Project Folder

Software:
3ds max 2017

Setting up a ‘Project Folder’ for every project we work on in 3ds max can improve workflow efficiency by having the software file opening, saving, and importing operations etc. be directed to a specific defined destination in the hard drive by default,
And by doing that save us the time it takes to locate the same folders in the hard drive again and again.

When using this workflow, we must create a unique folder for every project we work on,
And set the Project Folder in 3ds max to the the relevant folder when switching between projects.

To set up a Project Folder:
File > Manage > Set Project Folder

or press the Project Folder button located at the top left of the 3ds max window:

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Quick friendly-topology sphere in Blender and 3ds max

Software:
Blender 2.79 | 3ds max 2017

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Blender:
Create Cube
Add ‘Subdivision Surface’ modifier and divide it couple of times
Apply the ‘Subdivision Surface’ modifier
Enter Edit mode and spherify the mesh using ‘To Sphere’ Command (Shift + Alt + S)

3ds max:
Create Cube
Add a TurboSmooth modifier and set wanted iterations
add Spherify modifier
Convert to Editable Poly if needed

3ds max Transform Toolbox

Software:
3ds max 2017

Edit > Transform Toolbox

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A utility providing handy transform operations like scaling to a set size, quickly setting the pivot point to useful preset positions, ect.

Notes:

1) Scaling works only in system units.

2) Scaling works in local coordinates of the object