UE4 – Python – Importing assets

Software:
Unreal Engine 4.20

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Importing assets into a project is done using the import_asset_tasks() function which is a member of the unreal.AssetTools class.
A reference to the AssetTools class is created by calling the get_asset_tools() function which is a member of the unreal.AssetToolHelpers class.
The import_asset_tasks() function requires a list of unreal.AssetImportTask objects as an argument, each unreal.AssetImportTask object in the supplied list represents the import action of a single asset, and contains properties needed for the import operation.
Asset import properties are set using the set_editor_property() function which is called through the AssetImportTask object.
Available asset import properties are listed here:
https://api.unrealengine.com/INT/PythonAPI/class/AssetImportTask.html

In the following example a specified texture file is imported into the project and stored in the Content(Game) > Textures folder.
* If the folder doesn’t exist it will be created.

import unreal
AssetTools = unreal.AssetToolsHelpers.get_asset_tools()
AssetImportTask = unreal.AssetImportTask()
AssetImportTask.set_editor_property('filename', "D:\Wood_Red_A.jpg")
AssetImportTask.set_editor_property('destination_path', '/Game/Textures')
AssetTools.import_asset_tasks([AssetImportTask])

The following example imports all the JPG files from folder: D:\ into the project, stores the new assets in Content(Game)\Textures folder and saves them:

from os import listdir
from os.path import isfile, join
import unreal
dir = "D:\\"
files = [f for f in listdir(dir) if isfile(join(dir, f)) and f[-3:]=='jpg']
AssetTools = unreal.AssetToolsHelpers.get_asset_tools()

import_tasks = []
for f in files:
     print join(dir, f)
     AssetImportTask = unreal.AssetImportTask()
     AssetImportTask.set_editor_property('filename', join(dir, f))
     AssetImportTask.set_editor_property('destination_path', '/Game/Textures')
     AssetImportTask.set_editor_property('save', True)
     import_tasks.append(AssetImportTask)

AssetTools.import_asset_tasks(import_tasks)

* note that when copying and pasting a script from this example, the indentation may not be pasted correctly.

Related:

  1. Get started with Python in UE4
  2. Setting actors locations

Python – Listing the files in a directory

Language:
Python 2.7

The following example uses functions from the os library to list the files in a given directory:

from os import listdir
from os.path import isfile, join
dir = "D:\\"
files = [f for f in listdir(dir) if isfile(join(dir, f))]
for f in files:
	print join(dir, f)

In the next example the script has been modified to list only files with the name extension ‘jpg’:

from os import listdir
from os.path import isfile, join
dir = "D:\\"
files = [f for f in listdir(dir) if isfile(join(dir, f)) and f[-3:]=='jpg']
for f in files:
	print join(dir, f)

 

* note that when copying and pasting a script from this example, the indentation may not be pasted correctly.

Batch Rename files in Adobe Bridge

Software:
Bridge CC 2018

  1. Select the files in the Content window.
  2. From the Tools menu, select Batch Rename to open the Batch Rename tool.
  3. Set renaming settings and look at the new name preview at the bottom to see the new name.
  4. Press the Rename button.

An example of adding the suffix “_LowRes” to files:
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An example of adding the prefix “Tex_” to files:
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