V-Ray Next’s PBR’ness

Software:
3ds max 2019 | V-Ray Next

A quick test of V-Ray Next‘s PBR* workflow,
Namely designing materials while previewing them using V-Ray,
Defining the material properties using the new (to V-Ray) Metalness attribute, and using Roughness rather than Glossiness, shows good results IMO.

* It should be noted that although we got used to referring to the base-color / metallness / Specular material interface as “PBR”, it is actually a principled material interface developed by Disney animations studios.

Results are generally consistent through Blender & Cycles, Maya & Arnold, and UE4.

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Related Posts:

  1. V-Ray Next – Metalness
  2. Metal In UE4
  3. Fresnel Reflections