I Recently started a personal character modeling project using Blender 2.8.
The project has the following goals:
Get back to development of creative 3D content (character development, animation, rigging etc.).
* the last 10 years or so I have been generally doing (and teaching) photorealistic rendering for technical visualization projects.
Get used to Blender 2.8
Practice A sculpting > re-topology workflow.
* When I learned organic modeling 20 ago, there was no such workflow, you would create final topology from the get go.
I will be video capturing the whole project’s progress and sharing it on my vimeo channel.
You’re welcome to read about the project creation steps and watch the actual work process captured here:
Recently YouTube added support for uploading HEVC H.265 video encoding.
That’s great news for anyone wanting to upload 8K video from Adobe Premiere Pro CC, or After Effects CC, because there’s no need to use inconvenient third party workarounds and plugins like WebM, DNxHD etc. Abobe Media Encoder doesn’t allow encoding H.264 at higher than 4K resolutions*, but has native support for HEVC H.265 that does allow 8K encoding.
* There’s a commercial plugin that encodes H.264 at 8K.
Another convenient & time saving feature in the Adobe Media Encoder H.265 output module is the option to add panoramic VR video meta-data to the file eliminating the need to use meta-data “injection” utilities,
So uploading 8K stereo 360 VR video to YouTube became completely hassle-free 🙂