3ds max – Use the Particle-Flow Lock/Bond test to have particles move on a surface in

Software:
3ds max 2019

The Lock/Bond Particle Flow test can be used to have particle movement restricted to a surface.

lock_bond.gif

This example shows a simple setup in which the particle teapots have a Speed operator set to Random 3D mode that causes them to move in random directions,
While at the same time the Lock/Bond test forces them to ‘stick’ to the surface:

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Convert particles to mesh in Blender

Software:
Blender 2.79

  1. Select the particle emitter object.
  2. In the particle system modifier, press the Convert button or press Ctrl Alt A.

Note:
The objects that will be created will all have their mesh data linked to the original Dupli-Object (they will be instances of the particle object chosen in the particle system Render Settings)

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