Blender – Bake rigid body physics to Keyframes

Blender 2.82

  • I always forget this, try to do it through the regular animation baking option and get frustrated that it doesn’t work…

When you want to bake an object’s Rigid Body physics simulation to regular Keyframes:

  1. Select the wanted objects.
  2. Press F3 to open the command search floater,
    Begin typing: bake to keyframes to Locate the command:
    Rigid Body: Bake To Keyframes and select it.
    The command will appear only if objects with rigid body physics properties are selected.
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  3. Set a frame range for the bake and press OK:
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  4. The physically simulated motion is recorded to keyframes:
  5. Annotation 2020-05-17 154458



  1. Bake NLA animation
  2. Cloth to shape keys

UE4 Sequencer – Scaling keys (stretching animation time)

Unreal Engine 4.25

  1. Right click the animation track (the space between the keys), and in Properties, unlock the Section range Start and Section Range End properties to make the section time finite so it can be scaled.
    * You can also set custom start and end time for the section.
    The Track (the green range) will now be finite, containing the keys.
  2. Ctrl + Drag the end of the track to scale it including the keys.



Related posts:

  1. UE4 – Creating and rendering camera animations
  2. UE4 – Creating and playing a Level Sequence