The quest to find an affordable Node-Based Compositing software
I generally prefer doing compositing for video and 3D animation using Node Based Compositing software.
In the past I worked happily with Autodesk Combustion, until it was discontinued, than I went on working with Autodesk Composite (Toxik) which was also kind-of discontinued, and was installed as part of the 3ds max package, and can still be downloaded for free at Autodesk Exchange.
Autodesk Composite is an awesome compositing technology, and I did a lot of work with it, but the only reason I could afford it in the first place was that Autodesk stopped actively developing it and shipped it as a (rather powerful) ‘goody’ along with 3ds max and Maya. while I can still go on working with Autodesk Composite, Its lack of active development is showing, and I decided to look for a better solution.
Obviously, this discussion can’t be serious without mentioning The Foundry’s Nuke compositing software, which as far as I understand the leading node based compositing solution in the VFX industry today.
But in my small indie studio perspective Nuke is expensive, and for my compositing needs, there’s simply no justification to make the investment.
Another node based compositing software that must be mentioned here is the open source software Natron.
Natron is a very serious development, there’s a growing community around it, and it seams to me that it might be on its way to become the ‘Blender’ of the compositing industry.
I did some tests with Natron 2.1.4, it’s interface is very similar to Nuke’s interface, and from the way the interface is designed, its approach to reading and processing 32 bit float multi-channel EXR file sequences, and it’s current library of available nodes, it’s pretty obvious that this development effort is aiming to be a high end VFX node based compositor.
But for me, there are still some key features missing, like 3D compositing, a vector blur node and more.
* It should be noted that you can add Re-Vision Effects ReelSmart Motion Blur plugin to get vector blur functionality and other features like motion estimation.
Enter Blackmagic Fusion
Fusion is actually not a newcomer in the field of node based compositing.
Initially developed by Eyeon software, it was named ‘Digital Fusion’, than just ‘Fusion’, and in the past decade was heavily developed in the direction of 3D compositing.
If I remember correctly, Fusion was also expensive, I think it cost around 6000 dollars…
But than magic happened..
A couple of years ago Blackmagic Design, which is by-far the most disruptive company in the production and post-production gear industry, has purchased Eyeon software, continued developing it, integrated it into their product pipeline and made it available as a free edition of the software and a more heavily equipped ‘Studio’ edition of the software, that costs 299$, which is absolutely accessible in small indie studio terms.
I downloaded the free edition of the software, and immediately started working with it, getting used to the interface while working on actual animation projects in the past year,
And to cut the long story short, it’s awesome and it’s a very happy ending to my quest for finding a compositing solution, for the following reasons:
- Node based.
- Full 32 float workflow.
- Robust support for multi-channel EXR file sequences.
- Excellent Vector-Motion-Blur and Depth-Blur (DOF) effects,
And many other 3D channel based tools like Volume-Mask, and more.
- 3D compositing.
- Very fast GPU accelerated OpenCL processing (render are extremely quick).
- Many more..
In conclusion, my opinion is that it’s a no brainer,
If your looking for an affordable, robust node-based compositing software that’s well equipped for 3D animation needs,
Blackmagic Fusion is the answer.