UE4 – Enable DXR Raytracing

Software:
Unreal Engine 4.25

Steps for activating DXR Ray-tracing in a UE4 project:

  1. Project Settings:
    Platforms > Windows > Targeted RHIs:
    Set Default RHI to DirectX 12
    * RHI = Rendering Hardware Interface
  2. Project Settings:
    Engine > Rendering > Ray Tracing:
    Check Ray Tracing
    * Requires restarting the editor, and may take a while to load the project afterwards..
    * I’m actually not sure if the reason for delay in re-launching the project is a full re-build of the lighting or compiling shaders..
  3. Post Process Volume > Rendering Features > Reflections:
    Set Type to: Ray Tracing
  4. Post Process Volume > Rendering Features > Ray Tracing Reflections:
    Set Max Bounces to more than 1 if needed

No DXR Reflections:
Annotation 2020-07-05 011317

DXR Reflections on a GTX 1070 GPU:
Annotation 2020-07-05 020433

 

Related posts:

  1. UE4 Light calculation tips
  2. UE4 HDRI lighting
  3. UE4 – Technical model quality tips