After Effects CC 2019
Adobe After Effects has a very effective Camera Lens Blur effect that is capable of efficiently faking DOF (Depth Of Field) and Bokeh visual effects for 3D rendered images and animations, and also animate a fake “Focus-Pull”.
The effect will work best on 32 bit float EXR files, and requires a Z depth render element (pass/AOV) to be rendered with the main RGB image, and supplied as the Blur Map layer.
If necessary, color correct the Z depth image so that the Black to White range will reflect the wanted focus range, and that the closest depth will be Black, blending into White at the furthest depth.
Example of a Z Depth image:
Controls the blurriness
Choose the lens iris shape (number of blades) to design the Bokeh effect
Defines a black & White Depth Layer (Z Depth) where black is the closes point to the camera and white is the furthest.
Blur Focal Distance:
Values of 0.0 to 1.0 will have the black through grey to white areas of the Blur Map remain at focus (sharp)
Highlight > Gain:
Intensify the highlights to create a more dominant Bokeh effect
DOF in Arnold for Maya
Premiere Pro CC 2018
Create a Master Text Style and apply it to multiple text objects:
- Open the Essential Graphics panel:
Window > Essential Graphics
And in the panel, click the Edit tab.
- Select the text from which you want to create the Master Style in the Program Monitor Window.
- In the Essential Graphics panel, in the Edit tab, Under Master Styles,
Open the drop down menu, choose Create New Master Text Style, and give it a name in the dialog box.
* The new text master style now appears in the project window
- Drag the Master Text Style from the project window on text clips in the timeline to apply the style to them.
Adobe Media Encoder CC 2018
Recently YouTube added support for uploading HEVC H.265 video encoding.
That’s great news for anyone wanting to upload 8K video from Adobe Premiere Pro CC, or After Effects CC, because there’s no need to use inconvenient third party workarounds and plugins like WebM, DNxHD etc.
Abobe Media Encoder doesn’t allow encoding H.264 at higher than 4K resolutions*, but has native support for HEVC H.265 that does allow 8K encoding.
* There’s a commercial plugin that encodes H.264 at 8K.
Another convenient & time saving feature in the Adobe Media Encoder H.265 output module is the option to add panoramic VR video meta-data to the file eliminating the need to use meta-data “injection” utilities,
So uploading 8K stereo 360 VR video to YouTube became completely hassle-free 🙂
Animate CC 18
To generate a Sprite Sheet (Texture Atlas) in Animate:
- Create a new project.
* the type of the project doesn’t matter.
- Drag all your animation frames from into the Library window in Animate.
- Select all the frames in the Library window.
- RMB Click the selected frames and choose Generate Sprite Sheet.
- In the Generate Sprite Sheet window, set the Sprite Sheet settings, output path and press Export.
Premiere Pro CC 2018
It turns out that even with many years experience in video editing with Adobe Premiere Pro, I wasn’t aware of the Audio Clip Mixer panel.
I did a lot of work with the Audio Track Mixer, but for individual clips I would set the volume and pan in the Effect Controls panel.
It’s pretty simple to explain the difference between the two panels,
The Audio Track Mixer lets you design the audio mix of a whole audio track, while the Audio Clip Mixer lets you set the mix between individual audio clips in an audio track.
It just so happens, that in Premiere Pro CC 2018, the Audio Clip Mixer is the one that’s open by default, so thinking by mistake it was the Audio Track Mixer, I started using it to set the mix, only to be surprised that the volume I set is changing as I scrub the timeline..
First I thought that maybe automation is on from some reason, and key-frames are being created, but the the key-frame display for the Audio track didn’t show any changes.
I was quite baffled for a couple of minutes, until I realized that the mixing panel I’m working with is actually titled Audio Clip Mixer, and opened the Audio Track Mixer to work as I’m used to.
* One of the reasons it’s confusing is that the Audio Clip Mixer panel displays volume controls per audio track (which makes sense, it just affects the individual clip within the track at the point in the editing timeline)
The Audio Track Mixer:
The Audio Clip Mixer: