Blender 2.8 character project – Part 1 – Sculpting – Freestyle rough draft

Software:
Blender 2.8

This is the first part of a personal project I began working on,
Development of a realistic character in Blender 2.8 for games and animation.

<– Go to the project home

The first step of the project is a completely free-style / free-form ~5.5 hour sculpting session in which I’m not really trying to do anything accurate but just get used to 3D sculpting in Blender 2.8.
I’m imagining an elder Asian action character, at this point not sure what he’ll end up being. possible themes are:
ninja, samurai, cyber themed ninja or tough detective.

Result after part 1:
> Total accumulated work time: ~5.5 hours

 

Go to part 2 of the project –>

3ds max Project Folder

Software:
3ds max 2017

Setting up a ‘Project Folder’ for every project we work on in 3ds max can improve workflow efficiency by having the software file opening, saving, and importing operations etc. be directed to a specific defined destination in the hard drive by default,
And by doing that save us the time it takes to locate the same folders in the hard drive again and again.

When using this workflow, we must create a unique folderĀ for every project we work on,
And set the Project Folder in 3ds max to the the relevant folder when switching between projects.

To set up a Project Folder:
File > Manage > Set Project Folder

or press the Project Folder button located at the top left of the 3ds max window:

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