Maya – Using Multiple UV Sets

Software:
Maya 2018

Annotation 2019-12-26 232222

Note:
This post isn’t about “tiled UVs” (“UDIM”), it’s about multiple UV sets (layouts).

Explanation:
Polygon mesh models can have multiple UV sets. this becomes useful when the UV layout that is optimal for a certain texture isn’t efficient for different texture (in the same material).
For example, we might have a model of furniture, or clothing, in which the UV layout that is best for the fabric weave pattern, isn’t the best for dirt and wear & tear, or stickers.
In such cases we can define different UV sets for the model, each suitable for a different texture.

In this example, having a separate UV Set for the logo texture allows placing it without affecting the checker texture that is displayed an all the surfaces:uvsets

To create multiple UV sets:

  1. In the UV editor view, from the UV Sets menu, select UV Set Editor to open the UV Set Editor:
    Annotation 2019-12-26 234412.jpg
  2. In the UV Set Editor, press the New button to create a new UV Set and double click it in the list to rename it:
    Annotation 2019-12-26 234522
  3. Close the UV Sets Editor.
    The UV Editor view  now displays the new UV Set that is empty, and UV creation and editing operations will now affect the new UV Set.
  4. To switch to edit a different UV Set, select it from the list at the bottom of the UV Sets menu:
    Annotation 2019-12-26 235925

 

To link a texture to a specific UV Set:

  1. Make sure the texture is connected to the material set for the model.
  2. Select the model.
  3. Open Windows > Relationship Editors > UV Linking > Texture-Centric:
    Annotation 2019-12-27 000308.jpg
  4. Select the wanted texture from the material texture list on the left and select the wanted UV Set from the models UV Sets list on the right:
    Annotation 2019-12-27 000336

 

Related:
Basic UV Unwrapping

More posts about Maya

 

PyCharm – Enabling Scroll Zoom

Software:
PyCharm Community 2019.1

Unlike many popular text/programming editors and IDE’s, PyCharm doesn’t by default let you change the font size by pressing Ctrl + Scrolling the mouse wheel.

To enable scroll-zoom in PyCharm:

  1. Go to File > Settings to open the Settings dialog
  2. In the Settings dialog, navigate to Editor > General
  3. Check the Change font size (Zoom) with Ctrl + Mouse Wheel option.

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UE4 – Python Scripting – how to start

Software:
Unreal Engine 4.20

  1. Go to:
    Edit > Plugins > Scripting
    And enable the Python Editor Script Plugin.
    * also recommended to enable Editor Scripting Utilities,
    And Sequencer Scripting plugins
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  2. Restart the UE4 Editor.
  3. Open:
    Window > Developer Tools > Output Log
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  4. Switch the command-line mode from Cmd to Python, write Python commands and press Enter to execute them:
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  5. Or in Cmd mode, write ‘py‘ with a path to a Python script file, and hit Enter to execute the script:
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Links:

  1. Scripting the Editor using Python:
    https://docs.unrealengine.com/en-us/Editor/ScriptingAndAutomation/Python
  2. UE4 Python API reference:
    https://api.unrealengine.com/INT/PythonAPI/

 

Examples:

  1. Importing assets
  2. Placing actors