CG-Lion Architectural Glazing Presets Pack 1.0 is an custom architectural glazing shader I developed for Cycles render engine, that provides easy setup of real world architectural glazing surfaces, and ships with 40 ready to use material presets.
The shader has architecture-friendly real world parameters like ‘frosted‘, ‘milky‘, ‘smoked‘ glass etc., has convenient built-in inputs for effects like selective sand blasting or selective graphic coating and is internally optimized for transparent shadow casting.
CG-Lion Wood Presets Pack 1.0 is an advanced 3D procedural wood shader I developed for Blender and the Cycles render engine that produces consistent wood pattern on all sides of the model without requiring UV coordinates.
The shader has many tweak-able parameters for easy customization of the wood pattern, and also has built-in varnish coat and paint layers. CG-Lion Wood Presets Pack 1.0 ships with a ready-to-use material preset library.
CGL Car Paint Presets Pack 1.0 is a highly customizable photo-realistic car-paint shader I developed for Blender & the Cycles render engine.
The shader has built-in realistic effects like color blending, metallic flakes, clear-coat etc.
And ships with 32 ready-to-use real world car paint material presets.
The most realistic way to create real world metal shaders is to use Complex Fresnel reflection. Cycles has a general implementation of a Complex Fresnel reflection in its Principled shader (when Metallic is set to 1.0), but this implementation doesn’t allow using real world physical numeric Complex IOR values in order to accurately render physical metals.
You can use a Complex IOR OSL shader such as this one from Chaos Group,
But there are some limitations with it:
1) It isn’t supported in GPU rendering.
2) For some reason I don’t know I couldn’t get it to work with Cycles..
There’s currently no built-in support for IES light sources in Blender & Cycles.
We already know that Blender 2.8 will have the feature built into it (which is great news!), and there’s an addon that provides the functionality, but I wasn’t satisfied with it’s workflow, not being integrated well into Cycles.
So I decided to develop a custom Cycles shader (node group) that will provide realistic IES like spotlights in a convenient customizable way.
The Shader I developed is called CG-Lion Spotlight Presets Pack 1.0 and is available for purchase on Blender Market.
It doesn’t load external IES files, but instead has a pre-configured library of 20 spotlights shapes, and also provides features that are not available in IES lighting like tweaking the spotlight beam focus, adding a chromatic dolor dispersion effect, and producing a correctly bright surface at the light source.