Complex Fresnel texture for Cycles

Software:
Blender 2.79 | Cycles Renderer

The most realistic way to create real world metal shaders is to use Complex Fresnel reflection.
Cycles has a general implementation of a Complex Fresnel reflection in its Principled shader (when Metallic is set to 1.0), but this implementation doesn’t allow using real world physical numeric Complex IOR values in order to accurately render physical metals.

You can use a Complex IOR OSL shader such as this one from Chaos Group,
But there are some limitations with it:
1) It isn’t supported in GPU rendering.
2) For some reason I don’t know I couldn’t get it to work with Cycles..

Seeing these limitations I decided to develop a Complex Fresnel/IOR texture for Cycles that will work on GPU, and your welcome to download it here on my studio’s website:
https://cg-lion.com/2018/07/08/free-complex-fresnel-texture-for-blender/

The blend file itself contains a text with some Complex IOR preset values for metals,
And you can get more physical IOR data from refractiveindex.info

Enjoy! 🙂

BlenderNation
Related:

  1. Fresnel Reflections
  2. Metallic shading in V-Ray Next
  3. Create rich metal in UE4 

 

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Realistic Spotlights for Blender & Cycles

Software:
Blender 2.79 | Cycles Renderer

There’s currently no built-in support for IES light sources in Blender & Cycles.
We already know that Blender 2.8 will have the feature built into it (which is great news!), and there’s an addon that provides the functionality, but I wasn’t satisfied with it’s workflow, not being integrated well into Cycles.
So I decided to develop a custom Cycles shader (node group) that will provide realistic IES like spotlights in a convenient customizable way.

The Shader I developed is called CG-Lion Spotlight Presets Pack 1.0 and is available for purchase on Blender Market.
It doesn’t load external IES files, but instead has a pre-configured library of 20 spotlights shapes, and also provides features that are not available in IES lighting like tweaking the spotlight beam focus, adding a chromatic dolor dispersion effect, and producing a correctly bright surface at the light source.

CGL_Spotlight_Presets_Pack_1.0_Previews.jpg

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