By default, the view-ports Camera view in Blender displays the view from the camera that is set as the scene’s Active Camera.
If you split the view and in the new view select a different camera and set it as the Active Camera, the view in other view-ports set to camera view will update to display the new Active camera.
In short, by default, it seems you can’t assign different camera views to different view-ports..
But you can…
You just have to unlock the wanted view-port from the scene’s Active Camera by de-activating this button:
When the Use the scene’s Active Camera and layers in this view button is de-activated, your allowed to set an Active Camera for the specific view-port without changing the scene’s Active Camera setting, therefore not affecting other view-ports displaying the camera view.
To create constraints quickly:
- Select the target object.
- Shift + Select the object to constrain (Active Object)
- Press Ctrl + Shift + C
- Choose the wanted constraint type.
- select the constrained object to set the constraint parameters.
3ds max 2019 | V-Ray Next
A quick test of V-Ray Next‘s PBR workflow,
Namely designing materials while previewing them using V-Ray,
Defining the material properties using the new (to V-Ray) Metalness attribute, and using Roughness rather than Glossiness, shows good results IMO.
Results are generally consistent through Blender & Cycles, Maya & Arnold, and UE4.
- V-Ray Next – Metalness
- Metal In UE4
- Fresnel Reflections
Fast way to select every other element is to select a sequence like an edge loop or ring and than choose:
Select > Checker Deselect
This can be very helpful when needing to reduce the resolution of parts within a mesh.
If you happen to link an external object that was made unselectable in the original blend file, You will have no interactive way to make it selectable again, or local, or even delete it from the current blend file.
The good news is that it can easily be done by a very short Python script:
obj = bpy.data.objects['the_untouchable_object']
It should also be very easy script a loop that will find all those linked objects,
I will post an example when I’ll have a minute to breathe… 😀
Use the Select Pattern tool to select multiple objects with name similarities.
- In the 3D View in Object mode choose Select > Select Pattern…
- In the Select Pattern dialog, type a part of a name with an Asterisk to define wild cards.
For example *car* will select all objects who’s names contain the string ‘car’,
And car* will select all objects who’s names begin with the string ‘car’.
To remove all the selected objects from all Groups:
Press Shift + Ctrl + Alt + G