Unity generated lightmap UVs confusion

Software: Unity 2021.3.2f1

While the model import settings > ‘Generate Lightmap UVs’ tool-tip says:

“Generate lightmap UVs into UV2

The UV channel annotation in editor is 1-based rather than 0-based, so, in the shader graph, you may think you got access to your mesh’s original, uv1 channel, but it’s actually overridden by by a lightmap UV.