Quick friendly-topology sphere in Blender and 3ds max

Software:
Blender 2.79 | 3ds max 2017

Untitled-1.jpg

Blender:
Create Cube
Add ‘Subdivision Surface’ modifier and divide it couple of times
Apply the ‘Subdivision Surface’ modifier
Enter Edit mode and spherify the mesh using ‘To Sphere’ Command (Shift + Alt + S)

3ds max:
Create Cube
Add a TurboSmooth modifier and set wanted iterations
add Spherify modifier
Convert to Editable Poly if needed

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