Software:
3ds max 2017
Use the Map Scaler (MapScalar) Object Space Modifier to make UV coordinates conform to a uniform map real-world size.
Tip:
Create effective UV coordinates for angular geometrical meshes quickly by applying an Unwrap UVW modifier, and in the UV Editor, selecting all the mesh, and choosing Mapping > Flatten Mapping, and than applying a Map Scaler modifier and setting its Scale parameter to the wanted texture size..
Notes:
- When applying the Map Scaler modifier to an object with deformed UV’s, it will break the UV’s in order to force consistent scale.
- If the Scale parameter matches the file’s system unit definition in Customize > Units Setup > System Units Setup, than it will effectively work as real world map scale, and allow you to set a real world texture size in the Coordinates rollout of the texture in the Material Editor.