Fusion – Multiply color with alpha on import to fix rough edges

Software:
Fusion 9

When importing transparent graphic files, depending on the way the file was saved, you may encounter rough white edges at the transparency border.
In this case the image colors must be multiplied with the Alpha channel values.

In the Import tab of the Loader node,
Check Post Multiply by Alpha.

Untitled-1

Untitled-2

Note:
You can use a Matte > Matte Control node to further refine the edges.

Example image from:
www.mrcutout.com

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s