3ds max – Unwrap UVW snapping to a defined grid

Software:
3ds max 2018

There are cases where we need to have the UV borders and edges placed precisely on a certain grid. an example of this is when preparing a UV layout intended for baked lightmaps in a game engine, that should preferably be aligned to a 64 by 64 or 128 by 128 grid.

To set the Unwrap UVW editor window grid to 64 by 64:

  1. In the Unwrap Options window:
    Set the Checker display to 64/20 which is 3.2.
    Set the Grid Size to 1/64 which is 0.015625 (the numeric field displays the value rounded to 0.016)
  2. Turn on the grid display in View > Show Grid.
  3. In the Unwrap Snap Settings, make sure Grid Snap is checked.
    * Hold and drag the snap button to open the Snap Settings.
  4. Activate Snap.

Note:
It works only in Vertex selection mode.

UV_Snap.jpg

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