Rendering an Animation in Maya and V-Ray

Software:
Maya 2018 | V-Ray 3.6

  1. Set a Project Folder or Image output path.
  2. In Render Settings > Common under Image File Output,
    Set a file name and format.
  3. In Render Settings > Common under Animation,
    Set Animation to Standard.
  4. Set the Maya UI to Rendering and choose Render > Render Sequence,
    Or simply press the Render Button in the toolbar.

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Related post:
Denoising animations with V-Ray for Maya

Configuring Blender for faster object selection in large scenes

Software:
Blender 2.79

In large scenes, selecting objects becomes slow.
There’s a frustrating lag and the software hangs between the time you Right-Click an object in the view-port, and the time it gets selected.
* especially if there are a lot of mesh surfaces behind it in the view-line of the mouse cursor.

The Systems settings shown below can dramatically improve this.
* You need a GLSL capable video card.

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Basic Toon Shading in Blender & Cycles

Software:
Blender 2.79

  1. Set a Toon BSDF as your model’s material.
  2. Activate the Freestyle option in the Render Settings, and set Line Thickness,
    * More line style settings are found in the Render Layers settings.
    * Freestyle lines are only rendered in the final render (F12) and are not rendered in the Cycles viewport interactive render mode.

Minimal Toon setup:Untitled-2.jpg

A more controllable setup:
2 Toon BSDF’s, one for color shading and one for highlights added together, and a Background shader override to control shaded area darkness:
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Blender – Automatically set fake user to items appended form another blend file.

Software:
Blender 2.79

When appending items from a different blend file,
Check the Fake User option to automatically set a Fake User to the items.

This means that appended items that are not used within the file will not be deleted when closing it.
It’s useful for times when you append a whole library of materials or other assets into a file, so that you don’t have to make use off all of them before saving and closing, and they will still be available in the file the next time you load it.
In other words, you wont need to append the assets again the next time if you didn’t make use of them..

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Batch Rename files in Adobe Bridge

Software:
Bridge CC 2018

  1. Select the files in the Content window.
  2. From the Tools menu, select Batch Rename to open the Batch Rename tool.
  3. Set renaming settings and look at the new name preview at the bottom to see the new name.
  4. Press the Rename button.

An example of adding the suffix “_LowRes” to files:
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An example of adding the prefix “Tex_” to files:
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Randomize textures in V-Ray for Maya

Software:
Maya 2018 | V-Ray 3.6

Connect the different texture options as inputs to a VRayMultiSubTexNode and connect it to the wanted material input.
In the VRayMultiSubTexNode attributes, set Get ID From to Random by Render ID.
* Press add new item in the VRayMultiSubTexNode attributes to add one or more inputs to the list.

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