Software:
Maya 2018
How to get an object transformation matrix in world space coordinates:
from maya.api.OpenMaya import MVector, MMatrix, MPoint import maya.cmds as cmds def get_world_transform (obj): return MMatrix ( cmds.xform( obj, q=True, matrix=True, ws=True ) ) selected_object = (cmds.ls(sl=1,sn=True))[0] print ( get_world_transform( selected_object ) )