3ds max 2019 | Arnold 5
Adding a ‘Volume Light’ effect in Arnold for 3ds max is fairly simple:
- In the Render Setup windows > Arnold Renderer tab, under Environment, Background & Atmosphere:
- Click the Scene Atmosphere material slot, add an Arnold Atmosphere Volume material to it,
And drag it as an instance to the Material Editor to edit it’s parameters.
- Set the Density to a higher than 0.0 value, so the material will have an effect.
- You’ll probably need to significantly raise the number of samples in the Atmosphere Volume material, and also the number of Volume samples in the light settings in order to get a clean render.
Arnold for 3ds max Volume Shading