UE4 Sequencer – Scaling keys (stretching animation time)

Software:
Unreal Engine 4.25

  1. Right click the animation track (the space between the keys), and in Properties, unlock the Section range Start and Section Range End properties to make the section time finite so it can be scaled.
    * You can also set custom start and end time for the section.
    The Track (the green range) will now be finite, containing the keys.
  2. Ctrl + Drag the end of the track to scale it including the keys.

Scale_Keys

 

Related posts:

  1. UE4 – Creating and rendering camera animations
  2. UE4 – Creating and playing a Level Sequence

 

UE4 – Create a Billboard (Sprite)

Software:
Unreal Engine 4.18

  1. Create a new Blueprint Actor.
  2. Enter the Actor Editor and add a‘Billboard’ component to it.
  3. In the Billboard’s Details panel, under ‘Sprite’, select the Billboard texture.
  4. In the Billboard’s Details panel, under ‘Rendering’, Uncheck ‘Hidden In Game’.

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UE4 Actor Blueprint – Referencing another Actor instance

Software:
Unreal Engine 4.18

A direct reference to another actor instance can’t be created from within the blueprint because it can only be provided at run-time after the instances have been created, both the current actor and the other actor we want to refer to.

In the Actor Blueprint:

  1. Add a new variable of type Actor > Object Reference
  2. Make the variable public and editable in the editor (the eye button..)
  3. Hit Compile and Save.

In the Map Editor:

  1. Place both actors in the map and save it.
  2. Select the actor in which you created the reference variable.
  3. In the Details panel, set the Actor property you created to the wanted other Actor instance.

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