Software:
Unreal Engine 4.18
Right click the texture asset in the content browser and choose Create Material.

Software:
Unreal Engine 4.18
Right click the texture asset in the content browser and choose Create Material.

Software:
Unreal Engine 4.18
One of the optical properties of many metallic surfaces is changing it’s color slightly as the surface viewing angle changes.
This effect can be simply created using a Fresnel node and a color-ramp texture.


Note:
When the Metallic property of an Unreal Engine material is set to 1.0, the material automatically simulates the metal’s color fading to white at parallel surface viewing angle (the sides) like it should.
So using a Color Ramp Texture like in this example creates an amplified effect.
* Simply put: You don’t have to have the Color Ramp fade to white on the right side of the texture..
Software:
Unreal Engine 4.18
The UE4 Fresnel node is actually a “Facing Ratio” node (aka Perpendicular / Parallel) with some extra control.
It basically allows controlling material effects according to the incident angle the surface is viewed at, which is a hugely important feature for designing advanced material effects.

Exponent:
The steepness of the value / angle curve.
Base Reflect Fraction:
The value at perpendicular angle.
Normal:
An option to connect World Space surface normals input to affect the output of the Fresnel node.
* Tangent Space normals must be converted to World Space by using a Transform Vector node.
Note:
A value of 1.0 for the Exponent parameter, and a value of 0.0 for the Base Reflect Fraction will produce a linear “Facing Ratio” (“Perpendicular / Parallel”) falloff blend.
More info:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Fresnel/
Related posts:
Software:
Unreal Engine 4.18
The Transform Vector material node transform the supplied vector between different geometrical spaces according to your choice:

Note:
This is useful in order to convert surface normals from Tangent Space to World Space to connect them as input to a Fresnel Node.
Software:
Unreal Engine 4.18
Related:
Software:
Unreal Engine 4.18
Material Parameters and Material instances allow you to create a customizable material template that can be easily reused with variations across the project.
In the Parent Material, you define the parameters that will be exposed for tweaking in the Material Instances.
Changing the Parent Material will affect all its instances.
Defining customizable parameters in the Parent Material:


Creating the Material Instance:
Related:
Material Functions
Blending Materials
Software:
Unreal Engine 4.18
UE4 Material Blueprint Numerical Vector Parameters / Constants and Colors are one and the same, which makes perfects sense, since in computer graphics colors are in fact 3D vectors, RGB quantities being equivalent to XYZ spatial dimensions (4D with an Alpha channel)
But take note that when setting the Vector values in the color picker you can’t set negative values, and when doing so through the Details window in Default Value you can.
* You can create 3D Vector Constants by clicking the background while pressing 3
Software:
Unreal Engine 4.18
