Software:
Maya 2018
- Select edges.
- Press Ctrl + B to create the Bevel.
- Set the Bevel settings in the tool settings floater.
Software:
Maya 2018
Software:
Maya 2018 | Arnold 5
Note:
To generate a Motion Vector (Velocity) AOV (also referred to as ‘Render Element’ or ‘Pass’), in order to add the Motion-Blur effect in a compositing software:
Related posts:
Arnold for Maya Depth of Field (DOF)
Saving multi-channel EXR file with Arnold for Maya
Software:
Maya 2018 | Arnold 5
Software:
Maya 2018 | V-Ray 3.6
Basic Displacement through the shader:
1) Connect a displacement map to the Displacement Shader input of the Shading Group Node.
2) Multiply the value to set the displacement amount.
3) Control Displacement Settings globally through VRay Render Settings:
Edge Length:
The minimum size in pixels for new created edges.
Lower values will create more detailed geometry but cost more memory.
Per Object Displacement with more controls:
1) Add a VRay Displacement node to the object (See images).
2) Connect Displacement Map
3) For more control, and Local displacement quality settings,
In the Attributes Editor, Add VRay Displacement Control and VRay Subdivision and Displacement Quality attributes to the object (See images).
Software:
Maya 2018 | V-Ray 3.6
Basic object render visibility can be set through Maya’s Render ‘Stats settings’ in the object shape node.
For more control and Matte Object / Shadow catching options, add VRay Object Properties to the Object (See Example)
To Create a Shadow Catcher:
1) Add VRay Object Properties to the objects (see image)
2) In the VRay Object Properties attributes, check ‘Matte Object’
3) Check Shadws
Shadow Catcher Notes:
* Artifacts in shadows while using Light Cache GI (no problem with Brute Force GI)
* When using a Dome Light, the Dome light Back ground will not show through the Matte Object but the Environment background to solve that connect the Dome light texture also to the VRay Enviroment Override.
* In order for ‘Affect Alpha’ to work and produce transparent image, ‘Alpha Contribution’ must be set to -1.
Materials:
Matte Shadow and Ray Visibility can also be set through shaders, by using a VRayMtlWrapper:
And also by using a VRayRaySwitch texture: