3ds max – Convert object to Editable Poly while keeping instances.

Software:
3ds max 2017

  1. Select one of the instanced objects.
  2. add an Edit Poly modifier on top of its Modifier Stack.
  3. Right-Click the Edit Poly modifier and choose Collapse To.

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3ds max – Unwrap UVW snapping to a defined grid

Software:
3ds max 2018

There are cases where we need to have the UV borders and edges placed precisely on a certain grid. an example of this is when preparing a UV layout intended for baked lightmaps in a game engine, that should preferably be aligned to a 64 by 64 or 128 by 128 grid.

To set the Unwrap UVW editor window grid to 64 by 64:

  1. In the Unwrap Options window:
    Set the Checker display to 64/20 which is 3.2.
    Set the Grid Size to 1/64 which is 0.015625 (the numeric field displays the value rounded to 0.016)
  2. Turn on the grid display in View > Show Grid.
  3. In the Unwrap Snap Settings, make sure Grid Snap is checked.
    * Hold and drag the snap button to open the Snap Settings.
  4. Activate Snap.

Note:
It works only in Vertex selection mode.

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Fusion – Multiply color with alpha on import to fix rough edges

Software:
Fusion 9

When importing transparent graphic files, depending on the way the file was saved, you may encounter rough white edges at the transparency border.
In this case the image colors must be multiplied with the Alpha channel values.

In the Import tab of the Loader node,
Check Post Multiply by Alpha.

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Note:
You can use a Matte > Matte Control node to further refine the edges.

Example image from:
www.mrcutout.com