Software:
3ds max 2017
- Select one of the instanced objects.
- add an Edit Poly modifier on top of its Modifier Stack.
- Right-Click the Edit Poly modifier and choose Collapse To.
Software:
3ds max 2018
There are cases where we need to have the UV borders and edges placed precisely on a certain grid. an example of this is when preparing a UV layout intended for baked lightmaps in a game engine, that should preferably be aligned to a 64 by 64 or 128 by 128 grid.
To set the Unwrap UVW editor window grid to 64 by 64:
Note:
It works only in Vertex selection mode.
Software:
Maya 2018
Hold Ctrl + MMB Drag the value field.
Software:
Maya 2018

Software:
Fusion 9
Ctrl + Space
Shift + Space

Software:
Fusion 9
When importing transparent graphic files, depending on the way the file was saved, you may encounter rough white edges at the transparency border.
In this case the image colors must be multiplied with the Alpha channel values.
In the Import tab of the Loader node,
Check Post Multiply by Alpha.
Note:
You can use a Matte > Matte Control node to further refine the edges.
Example image from:
www.mrcutout.com
Software:
Fusion 8.2
Right Click the Flow view background and choose:
Force All Tile Pictures
