Software:
Maya 2018 | V-Ray 3.6
Toon shading in V-Ray consists of two elements:
- A VRayToon node that creates a graphic contour effect on the rendered image.
- A flat shader that uses surface luminance data to define color areas.
* A VRayLightMtl can be used for that.
Creating the VRayToon node:
- Click the Create V-Ray Toon button in the V-Ray toolbar to create a VRayToon node.
- In the VRayToon node attributes, set line thickness, color, and more graphic properties.
* if you created a VRayToon node and it’s not selected RMB click the Create V-Ray Toon button in the V-Ray toolbar and choose Select VRayToon node.
* To delete the VRayToon node, select it and press Delete.
Creating the toon shader:
- Create a VRayLightMTL node as the object’s surface shader.
- Create a Ramp texture node, connect it’s output color to the VRayLightMTL’s color input and delete it’s accompanying 2D placement node.
- Create a surfaceLuminance node and connect it’s output to the Ramp node’s V Coord input.
- Optional remapValue node between the surfaceLuminance node and the Ramp node to clamp the luminance values.
- Optional floatMath node to scale or manipulate the surfaceLuminance output value.
Related:
Arnold for Maya Toon Shading
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