Software:
3ds max 2017
- Select one of the instanced objects.
- add an Edit Poly modifier on top of its Modifier Stack.
- Right-Click the Edit Poly modifier and choose Collapse To.
Software:
3ds max 2018
There are cases where we need to have the UV borders and edges placed precisely on a certain grid. an example of this is when preparing a UV layout intended for baked lightmaps in a game engine, that should preferably be aligned to a 64 by 64 or 128 by 128 grid.
To set the Unwrap UVW editor window grid to 64 by 64:
Note:
It works only in Vertex selection mode.
Software:
3ds max 2017
To move the pivot point of multiple objects to 0,0,0 location:

Software:
After Effects 2020


Related:
After Effects 3D Camera tracking
Software:
3ds max 2017

Software:
3ds max 2017
Use the Map Scaler (MapScalar) Object Space Modifier to make UV coordinates conform to a uniform map real-world size.
Tip:
Create effective UV coordinates for angular geometrical meshes quickly by applying an Unwrap UVW modifier, and in the UV Editor, selecting all the mesh, and choosing Mapping > Flatten Mapping, and than applying a Map Scaler modifier and setting its Scale parameter to the wanted texture size..
Notes:
Software:
3ds max 2017
Setting up a ‘Project Folder’ for every project we work on in 3ds max can improve workflow efficiency by having the software file opening, saving, and importing operations etc. be directed to a specific defined destination in the hard drive by default,
And by doing that save us the time it takes to locate the same folders in the hard drive again and again.
When using this workflow, we must create a unique folder for every project we work on,
And set the Project Folder in 3ds max to the the relevant folder when switching between projects.
To set up a Project Folder:
File > Manage > Set Project Folder
or press the Project Folder button located at the top left of the 3ds max window:

Software:
Blender 2.79 | 3ds max 2017

Blender:
Create Cube
Add ‘Subdivision Surface’ modifier and divide it couple of times
Apply the ‘Subdivision Surface’ modifier
Enter Edit mode and spherify the mesh using ‘To Sphere’ Command (Shift + Alt + S)
3ds max:
Create Cube
Add a TurboSmooth modifier and set wanted iterations
add Spherify modifier
Convert to Editable Poly if needed
Software:
3ds max 2017
Edit > Transform Toolbox

A utility providing handy transform operations like scaling to a set size, quickly setting the pivot point to useful preset positions, ect.
Notes:
1) Scaling works only in system units.
2) Scaling works in local coordinates of the object
Software:
3ds max 2017
Press Alt while using camera navigation tools, this will slow the movement significantly so you can place the camera very precisely.